chrisDAT

iDAT therefore iAm - Digital Art and Technology work, musings and ramblings from Christopher Hunt

Thursday, 30 April 2009

Twitter * Game v1.00!

Hey Everyone,

Well, after many, many hours crying over ActionScript and trying to come up with decent metaphors, v1.00 hits the internet today! There are a few collision glitches, although if you walk through an obstacle that's currently intended. Secondly, the animation doesn't quite work yet (there maybe an update on that soon)

You can play with it here: http://chrishunt.termisoc.org/twittergame.html
NOTE - You may have to change Flash Player's settings to allow it to access search.twitter.com.

And don't forget to tag those tweets! Here is a quick reminder:

In the game the tag creates the obstacle in the game, and the rest of your tweet will decorate and fill in that obstacle. To get your tweet in the game, this is what you do:

Your Tweet #tgame Tag
So in the real world, it would look like:

“I’ve had a great day #tgame happy”
“I’m dancing around to Daft Punk! #tgame music”
“@dude Why didn’t you get what I asked for? #tgame anger”
 
Make's sense? Good. The tags I would like you to use are as follows:

frustrated
annoyed/angry/stressed
music
silly/laugh
query/help
happy/hopeful/optimistic/pleased
sad/upset
drunk/ill/messy
sleepy/tired
panic/confused/fear
hungry/full/food
 
Where there is a slash, that means that tag will generate the same obstacle as others on the line

Stay Tuned, everyone! I will be adding more tags/visuals/gameplay to Twitter * Game in the coming weeks.

And Finally, a Huge thanks to everyone who lent a hand, chipped in an idea over a pint or @'ed me on twitter. Feel free to follow me @thisisthechris, and for dedicated news about Twitter * Game, follow @twgame.


 - Chris
 

Tuesday, 28 April 2009

Twitter * Game: Final Tag List

Hello everyone,

So after numerous delays, here is a pretty much final list of tags fot the version of my game I will be handing in later this week. Where you see slashes, this means that these tags will generate the same obstacle in the game, but retain there meaning outside of it.

Final List:

frustrated
annoyed/angry/stressed
music
silly/laugh
query/help
happy/hopeful/optimistic/pleased
sad/upset
drunk/ill/messy
sleepy/tired
panic/confused/fear
hungry/full/food

If I make any changes to this you will be informed, but for now, this is it. If you use a unlisted tag, it will generate a flat obstacle.

Thanks for all your help, and you will be able to play it later this week!

Tuesday, 21 April 2009

Twitter * Game: @twgame

Back again then?

Quick one just now. I've set up a separate Twitter Account for announcements regarding this project here: @twgame. I will be making an announcement regarding the final tag list very soon, so stay tuned!

Thursday, 9 April 2009

Twitter * Game: Tags List v1

Hello again, remember me?

Here's an inital list of tags I could use for the game. I want to cut this down for the coursework version of the game, to between 15-20 tags. Again, any feedback would be great!

The Tags List v1
happy
music
pleased
full
frustrated
anger
upset
panic
messy
query
tired
busy
ill
drunk
relaxed
lost (missing something in your life - any better suggestions?)
silly/laugh
hard
easy
love
hate
sleep
fear
awe
annoyed

Tuesday, 7 April 2009

Twitter * Game: Help a guy out, would ya?

Hey everyone!

I’m building a game for coursework that uses what people say on twitter to generate levels. Pretty cool, eh? However, because I’m not capable of programming natural language processing into flash, I need you to do me a favour. I need you to “Tag Your Tweets”.

So how’s this going to work then? Well, in the game the tag creates the obstacle in the game, and the rest of your tweet will decorate and fill in that obstacle. To get your tweet in the game, this is what you do:
Your Tweet #tgame Tag
So in the real world, it would look like:

“I’ve had a great day #tgame happy”
“I’m dancing around to Daft Punk! #tgame music”
“@dude Why didn’t you get what I asked for? #tgame anger”
Hopefully this makes sense!

What I would like to hear is your suggestions for tags and obstacles – leave a comment here or tweet about it (start with #tgamesuggest).

This project is due to be finished by the end of the month, and it’ll be put online for everyone to play and comment on.

Thanks for your help!

@thisisthechris

Thursday, 4 December 2008

Paordying Fantasia?

Combining two brands together, would it be possible to parody an extert from Disney's Fantasia with Coffee Cups?

Examples -

http://www.youtube.com/watch?v=osyrtxL7nS0
http://www.youtube.com/watch?v=q-0SXXD7bWk
http://www.youtube.com/watch?v=kujWSIFoe94
http://www.youtube.com/watch?v=ddTBeNv9PwQ&NR=1
http://www.youtube.com/watch?v=1hMjxnwig0o
http://www.youtube.com/watch?v=-gZbMOq_Ge8

From looking at these, I have noticed how far ahead it was for it's time.

Thursday, 20 November 2008

Virtual Mood Board

Well, it's like a mood board, but it's just a bunch of links really......

"Invasion"

http://www.flickr.com/photos/shimmertje/56649360/
http://www.flickr.com/photos/toughkidcst/2485434623/
http://www.flickr.com/photos/joemclaren/1256223213/
http://www.flickr.com/photos/48044678@N00/104632806/

"Beauty, Vainity"

http://www.flickr.com/photos/hamedmasoumi/2476555431/
http://www.flickr.com/photos/phantomato/2255977066/
http://www.flickr.com/photos/pinksherbet/2186071392/

(Oh and the reason I'm doing a Coffee Cup for my simulacrum is that there is so much good context and layers surrounding coffee)