Well, after many, many hours crying over ActionScript and trying to come up with decent metaphors, v1.00 hits the internet today! There are a few collision glitches, although if you walk through an obstacle that's currently intended. Secondly, the animation doesn't quite work yet (there maybe an update on that soon)
You can play with it here: http://chrishunt.termisoc.org/twittergame.html
NOTE - You may have to change Flash Player's settings to allow it to access search.twitter.com.
And don't forget to tag those tweets! Here is a quick reminder:
In the game the tag creates the obstacle in the game, and the rest of your tweet will decorate and fill in that obstacle. To get your tweet in the game, this is what you do:
“Your Tweet #tgame Tag”
So in the real world, it would look like:“I’ve had a great day #tgame happy”
“I’m dancing around to Daft Punk! #tgame music”
“@dude Why didn’t you get what I asked for? #tgame anger”
Make's sense? Good. The tags I would like you to use are as follows:
frustrated
annoyed/angry/stressed
music
silly/laugh
query/help
happy/hopeful/optimistic/pleased
sad/upset
drunk/ill/messy
sleepy/tired
panic/confused/fear
hungry/full/food
annoyed/angry/stressed
music
silly/laugh
query/help
happy/hopeful/optimistic/pleased
sad/upset
drunk/ill/messy
sleepy/tired
panic/confused/fear
hungry/full/food
Where there is a slash, that means that tag will generate the same obstacle as others on the line
Stay Tuned, everyone! I will be adding more tags/visuals/gameplay to Twitter * Game in the coming weeks.
And Finally, a Huge thanks to everyone who lent a hand, chipped in an idea over a pint or @'ed me on twitter. Feel free to follow me @thisisthechris, and for dedicated news about Twitter * Game, follow @twgame.
- Chris

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